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And finally as long as we’re all using character builder to make our character Wizard can continue to review the data and see what kind of characters we’re playing. Allowing us to print our characters with all the relevant powers detailed in their entirety will speed up game play, or more importantly won’t slow down game play, one of the biggest criticisms of 4e. Having all the options and details at your fingertips will make character creation fast and easy (not that it isn’t already, but after using character builder for so long anything non-technical seems like a huge step backwards). It will practically guarantee that everyone playing D&D Next will continue subscribing to DDI which will in turn generate additional revenue for Wizards. Releasing a D&D Next character builder seems like the right thing to do for many reasons. I think a lot of people will be upset if they lose the tool that makes playing spell casters easier and faster. Character builder has taken care of this for us for years now and we’ve become lazy and complacent. It only took one combat encounter during the play testing to remember how cumbersome it can be to play a character that does more than swing a blade and the tremendous amount of work required to accurately copy all those little details spell casters need to have at their finger tips on their turn.Īlthough D&D Next promises to be a simplified and streamlined version of the game, every character in every edition of D&D that has access to magic spells will come with the need for a considerable amount of record keeping. This either means copying down all the details that we currently get on the power card, or having the appropriate page of the appropriate book handy so it can be referenced as needed. But without character builder it’s up to the player to make sure he knows what the Cleric’s power can do. For example, when a 4e Cleric wants to use a healing power he doesn’t have to look up what it doesn’t, it’s all right there printed in easy to read text on the power card. We take for granted how much having character builder do this for us speeds up character creation and game play in 4e. They need t know what the spells or power do and that information needs to be at their fingertips. Without character builder the players running spell casters need to copy down a lot of information onto their character sheet.
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We also realized in a big hurry that it’s a lot more work to create and run a character that can use magic (divine and arcane characters) than one who cannot. Without character builder we had to become pretty familiar with the printed materials in a hurry to know which parts were applicable to each character. We’re used to character builder where it shows you all the available options and none of the extraneous stuff that’s irrelevant for your PC. We had to read through everything to ensure that every option was reviewed before a decision was made. Without character builder, creating new characters took a long time. And even if we did come together it would just be six guys with six laptops individually creating their PCs. Sure we talk about who’s playing what kind of character and ensure we have all the roles covered, but we all make our own characters in isolation. We forgot how much fun it can be to actually get together with buddies and spend an entire gaming session just making characters.Įver since character builder was released character creation has become a very solidarity experience. After all, there was no character builder for a game that’s still in development. When we sat down to begin on that first night we realized that for the first time in years we had to make characters using a pencil and paper. My group is currently participating in the “Friends & Family” play testing for D&D Next. So when D&D Next is finally released what’s going to happen to character builder? I guess it really depends on how complicated character creation becomes. Knowing these two things I’ve got to believe that Wizard will keep character builder alive in one form or another. Each player may not buy every book, but pretty much every player pays for a DDI subscription.Īs Wizards continues crafting and refining the rules for D&D Next they have to realize two very important truths: 1) DDI subscriptions generate significant revenue, and 2) character builder provides them with a wealth of information about the people playing their game. Of the seven regulars in my gaming group six of us have been subscribers since day one and the seventh guy pays for a few months a year as his wallet allows. Between the character builder and the compendium I think that the subscription is well worth the money. I’ve got to think that the majority of us who play 4e D&D are subscribers. If you’re like me you have a subscription to DDI.